Unruly Studios


Overview

Unruly Studios challenges kids ages 6-12 to learn to code physical objects that interact with the world. Our play pattern includes physical products (ie. Floor tiles, Electric eyes, Motion sensors…) and a kid-friendly coding language to empower kids to apply technology and feedback systems throughout their surroundings. This gives kids the tools required to make their rules in their space, which is no longer on the table or screen.

Video Pitch


Management Team

Bryanne Leeming

Operations Lead

Federico Larco

Federico has led operations and manufacturing initiatives at various organizations from hardware electronics to physical consumer products. He has toy industry experience, having led operations at Oyo Sports. He has a degree in Mechanical Engineering from Cornell.

Technical Lead

Daniel Ozick

Daniel Ozick is a software and electrical engineer who specializes in robotics and other computational systems that incorporate physical elements and real-time interactions. At iRobot, Daniel led software development for the second generation of the Roomba robot vacuum and multiple robotic toys. Daniel designed all the hardware and software for JumpSmart’s current prototypes and is named on fourteen patents.

Education Lead

Amon Millner

Amon Millner is a professor of Computing and Innovation at Olin College of Engineering. He was part of the MIT Media Lab Lifelong Kindergarten team that made Scratch, a kids coding language and community with over 14 million projects. He improved outreach of the Computer Clubhouses and the Fab Labs to promote computer science and maker education globally. He is the Co-Founder at ModKit, which makes software that lets kids program hardware.